Created Textures

28 May

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The textures I created was the lightbeam texture to create the massive lightrays inside our cave. It was done with a full black layer on photoshop with a texture (fibre) effect added to cause streaks into the pattern, it was then motion blurred to smooth them off and cause a variety of different shaped lines and more integer alpha lines. Using the alpha channel a gradient was added going black to transparent this made the lightrays fade off towards the end. Using brightness and contrast I tweaked it to get the lightrays as I wanted.

A second texture I edited was taken from a online source of a seamless brickwall texture. I then added alien inscriptions on Photoshop and added hue effects. The writing consisted of 3 layers, a vivid bright 30%, overlay 80% and an distorted, bumpmapped version. This was created by saving the brickwall as a displacement and then using it to distort the text. This final texture was used on most of the Alien buildings, doors and technology. Dan Holroyd used it slightly however he created a slightly different appearance below although it adds a different dynamic.

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