Working as a group designing a potential game, all the parts need to come together and look the same. The modelling is a quite realistic design of an commercial airplane, this means my character designs cannot be majorly far from that sort of feel. A cartoony character would definitely look out of place in this world. However realism is a two edged sword, it can look really nice however if it is the slightest bit wrong it will be seen as strange and have a bad feel to it. This is stated as “uncanny valley” when something aspires to realism but doesn’t quite get there and ends up looking horrible. This is due to the fact we as humans see real life every day, we know what things look like, what they should look like and when failing to look exactly like it should, it looks wrong.
The art style I will compare my characters most like to is Half Life, you can see from the image above of the real life to model sheet, that they were not going for a realistic look but rather to get as close as technology can get it in a exaggerated realism style. The faces don’t look real, but they look human and are recognisable. With this style I feel if it ever came for someone to model my character they would suit the environment and not look like a disfigured human being. I have created this by giving my character cartoony exaggerated features, he has a small forehead small eyes a large jaw and big mouth, things look slightly out of proportion (much like Team Fortress 2) but in a manner that looks human and more realistic in texture.
This image kind of shows how caricatures can subtly effect a face. I am heading for the middle ground in this, I want the design to be exaggerated out of realism but not so far it doesn’t fit in with the realistic environment.