Archive | 11:23 am

Demon Designs

12 Oct

This is a sketch of a fire demon, they are small creatures that run on four legs and can spit fire and because of this the wood demons are also hostile to them. I am trying to get a small and agile feeling by giving this demon small skinny bones and muscles while making it scary with by portraying that in the face.

As far as references went I have played alot of MMO’s in the past that involve the same sort of creatures, more or less I did it from memory and one especially I remember is the fire imps from Diablo.

This is the closest image I could find to show what I have seen before and used as a reference;

The Painted Man: Research

12 Oct

During my time off before starting this year, I read lots of books with one of them being “The Painted Man” (Warded man in the USA). I was very interested in the story of this book written by Peter V. Brett and I have thought of doing some art for the Demons in the book, then rig and animate them. The basic story is the time period is based on around Renaissance to Medieval, I say this due to the past story. Humans have fought the demons all their lives, which form at night, however long ago they discovered combat wards and drove the demons back. This period could be represented as the Renaissance as a massive surge of knowledge, after this the humans learnt technology and fought each other losing the knowledge of the combat wards. Now the demons have returned and this is where my game is set in. I hope to be designing one of the elemental demons which spawn near the same type region. I will be looking at either a flame or wood demon as in the book they are more commonly found and that allows me to fit my environment into the world more easily.

Character Design : The Mechanic

12 Oct

This is my drawign sheet enhanced from some sketches I created, the character although was a spur on the moment thing does have some very distinct characteristics of which I have looked at sources I most likely have remembered them from, certainly my last drawing (far right) is based losely on the art of brink and how they exaggerated the bodies and made a more elongated frame.

Above is a picture of some of the Brink art for one of their characters, you can see the resembalance in style to the concept I have drawn.

Although I didnt think of this at the time of creation, and there are many other possible influences (Terminator etc), I found Jax a charcter Mortal Kombat who shows a good style of a muscular man with a robotic arm.

The mechanic Idea will work quite well as the enviroment could easily be created into a futuristic garage. I am currently looking at a book and creating content from that, and so I am putting this concept on the shelf for now.

First Character Thumbnails

12 Oct

This slideshow requires JavaScript.

To start the brief off I basically did some quick sketches of whatever popped into my head, although not a particularity full sheet I managed to pick up on the mechanic man as I believe he could make an interresting character and concept. For the assassin type character I had in mind a sort of “sewer rat” type of character and although its very Assassin Creed style the character I feel would have been more of a gang member at the time of the Renaissance. I also was experimenting with animal characters that resemble the human form, this way I could quickly experiment with different shaped heads etc.

Unity: Textures, Bump Mapping and Sound

12 Oct

This slideshow requires JavaScript.

Design a site like this with WordPress.com
Get started