Archive | 1:54 pm

Enviroment Design: Floorplan and art Version 2

20 Oct

With adding the arches I needed to redesign my level to fit them in, I am also increasing the hight of the walls in some areas, this is to make this Villa seem more luxurious in its time. I have added pathways and areas that will be blocked off but due to them seeming like paths the environment seems a lot bigger for the player. The demon will be placed outside a line of wards and will be trying to get in.

Enviroment Design: Villa Archetecture

20 Oct

This is another quick concept to show the arches I will use in the Villa, again wildlife growth and worn down brick is a big thing.

Medieval Research

20 Oct

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All these pictures show some research I am looking at for designing my level similar to a Medieval theme. I have also fished out some old photos from my first module where we visited the royal armories, this is to give me an idea of weapons if I am too put some around. In particular I used the painting of the houses and bridge to base some of my house concepts on. The arch drawing also made me redesign my environment as I believed a Villa should be more fancy than big open area with a house and stables. By adding archways and narrow passages I can now more easily make it look bigger in the same space and block pathways with rubble to create some inaccessibility for the players.

Enviroment Design: Workshop and Stables

20 Oct

Above are some drawings I created of the stables which are next to the main house, they have collapsed in the front however when you walk around the back the stables are restored and still fine at the rear of the structure. The roughness of the house was designed from pictures I researched for medieval buildings.

These are perspective drawings of wat I believe The painted man’s main room/workshop will look like, ideally I would like it to be more cluttered to represent his obsession with warding and also to show his loneliness that he has the time to sit in his workshop most of the days. Again taking notes from the book I have included many details. I am thinking of changing the cupboard to a standing unit from the medieval period, this way I can model and show his one plate, one bowl and one set of cutlery.

Enviroment Design: Hidden Ruins/Villa Art and Floorplan (Painted Man’s Hideout)

20 Oct

Above is a floor plan, draft one and a concept of the area to give a better look. The environment is an abandoned villa lost with the years of demons returning, it has been reclaimed by nature, and then part restored by the painted man. The book details how the front of the buildings have collapsed but the rears are intact I try to represent this.

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