This is the first part of making my demon model. After importing my concept art (which were near enough to scale) I designed a rough basic mesh to shape it up in front and side view. The second part was adding more edge loops and creating more detail without adding to much to complicate the model as I will be able to add detail using more “visual” methods which use less computing power to render. The body, leg, arm and head were each seperately created and then merged and joined by the vertices.
The model was then duplicated (Apple+D) and again merged and joined by the vertices. Tris creates a completely mirrored model. This is a good way to model because it saves time with animating and rigging especially when its all the same on both sides.


Leave a comment