Making The UV’s: Model UV’s

29 Nov

This is probably one of the hardest parts I have found so far in making the model as I have never changed the UV’s on my models before and especially on some of my other fun self directed projects I found a problem with UV’s. Well after completeing it all (some of it could be better) I have found some do’s and don’ts of creating the UV’s.

1. When creating the UV’s make sure you have cut the UV’s in the best location (this also should be thought about when making your model as the edges play an important part in this).

2. Cut a seam as well as possible down one half of the model, imagine unpeeling a banana after you have cut down the skin on one side, this is the same for UVing.

3. At first I selected the edges fro the top of the cut seam, down the non cut side. (basically the non cut side) I then clicked unfold and while this works you end up with a more mirrored UV, this is best used ONLY for fingers and spikes etc. For UVing the body head and other such items I found just selecting a SINGLE vertice and clicking unfold it unfounds the modles UV around a point giving a much nice UV to work with in my opinion.

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