Animating the Model: Keyframes

30 Nov

Much like with using image referencing when animating movement there are distinct points where we consider the movement to have a keyframe. A standard walk such as above has around 8 keyframe points. Preston Blairs image above demonstrates this, the first frame needs to be the same as the last to create a loop. Essentially although my demon walks differently the basics are the same in the way of contact, weight distribution and movement.

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