We had a quick play at importing assets from Maya into Unity. For this instance I added in my character(Unanimated) to show how the model looked in unity as sometimes the polygon faces can be inverted which in a game engine means they are not visible. We also looked at a tool in Unity called the “tree tool”. This tool allows you to manufacture your own tree model using Unity assets. An example is you can add a hierarchy of trunks and then decide how many branches come of that trunk, and how many branches come of the branches etc. For an environment that is set in a forest I can see this tool being useful. Especially as you can then mass plant the trees you make.
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