This is an example of how game engines effect the overall look of your model. On the left is the Unity model, which is considerably less visually good looking as the Maya counterpart on the right. This is one of two factors. In Unity my character doesn’t have a bump map. I added it later on but it still has no comparison. The second is Maya and especially MentalRay is an extremely powerful renderer and creates beautiful displacements and renders.
Navigation
- 1st Year
- Animate – OUDF103
- Critical and Contextual Studies
- Critical Studies
- Digital Film Production
- 1 Minute Film
- 2 Minute Film
- Game and Art Design
- Photography
- Visual Language
- 2nd Year
- L5 Game Art, Design and Animation
- Interesting Videos
- L5 VFX Module
- Critical and Contextual Studies y2
- Creative Practice
- Negotiated Studies
- 3rd Year
- Independent Practice
- PPP3
- FMP
- RSS
Archives
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
Join 7 other subscribers
Top Rated
Edge RSS Feed
- An error has occurred; the feed is probably down. Try again later.

Leave a comment