As a PC gamer quite often you are seen as the gaming group that only plays MMORPG games as they simply don’t work on consoles. However, throughout my life I have seen an increased amount of them be released… and fail. The biggest success I have noticed is having a fan base converted into a MMO, such as Lord of the Rings, or Star wars. These give you an automatic starting point and quite often people fall in love with it easier, however the biggest problem in this industry in World of Warcraft.
MMO’s work on a basis of releasing a game that is capable of keeping a player occupied long enough to play to the top level and a little bit beyond until new content can be released. They then work on regular content releases to keep people playing and eventually offering these massive worlds. The problem with this concept is that it is not possible for a new game to be released with the amount of content one of the old successful ones has, in this case i’ll use World of Warcraft. Usually people get bored or run out of content and un-subscibe.
A trend that has been spreading lately has been a F2P concept in which players pay for content but have no subscription, they also can up to a certain amount earn content. While it is seen as the new “great thing” I believe it is a method to stop a game dying completely, while new players come in the content is more limited than before, quite often subscribers have an in-game advantage as well. All this points to a presurising system that encourages and almost pushes the player to grind to boredom or pay money. This in my opinion takes the fun out the games and definately ruins them for me.
In the future I as a consumer would love to see a F2P game that gives you all the content, but paying can get you cosmetics perhaps help you along the way to better items. However the items should never give an unfair advantage in Player vs Player confrontation. This way the player can play ALL the game and not be fed up by people willing to fork out money.