Quite often my biggest worry is leaving university and not being able to make a name for myself in the industry. It’s going to be hard work but i’m sure i’m capable, one thing however is that I am very fortunate that nowadays the games industry is represented alot better for studies and the teachers know alot more about what they are teaching than they used to!
There is also alot more information on professionals and how they broke into the industry, I found such a great list on EA’s website.
http://www.ea.com/news/breaking-into-the-industry-philip-simmons
Philip Simmons, Environment Artist is a guy i’ve looked at and is quite interesting. He shows me how I will likely be a freelance artists after my studies and that my sucess from there will be based on my skills and outsourcing my work. His biggest tip is good as well;
“The easiest way to become an Environment Artist is to be a World Builder. If you’re going through school, lots of schools will try to get you to be a Prop Artist, because props are the easiest things to turn around and make nice-looking. The problem with that is that most prop work gets outsourced. Companies need people who can make entire spaces. And to get those jobs, you have to show that you can realize an environment in its entirety, concept it, build it, and handle it – all by yourself.”
