The purpose of the above pictures is to get a slight grip on the features of a Brazilian black man, I can then adapt slightly to change skin tones etc, the biggest things are the flatter an wider nose and the black hair. A more square like jaw and head is a good appearance too, I would say right now I am going down the route of a hard looking character due to the fact he is a survivor who is escaping a plan crash, if he looked too feeble or weak it would seem less believable.
Hawaiian Shirts
17 OctThe most important features about the character are going to be his face and his shirt. The main reasons the shirt is going to be so essential is that it is still open whether this character will be first or third person meaning the character might be visible to the viewer. The colours are going to be important to match the skin of the character, to stand out from the scenery and allow the player to clearly see where they are. It is also important it doesn’t seem top bright against the gloomy atmosphere of a plane crash disaster. I am going to do some colour paintings of shirt designs and test the colours against different backgrounds and skin colours.
At first look I have seen a Hawaiian shirt as some what limiting to towards development and design. I realize how wrong I am and that something like this is extremely useful for me as an artist. As my first project where a brief has been produced by another student and not myself or my tutors, it has a different style to it and while it first seemed some what limited there is many deeper roles I can develop into my characters clothing. First off is what the shirt looks like, above I have listed pictures of “standard” Hawaiian shirts, this is stale and normal. Here I have scope to develop shirt details, pockets, stitching, is the shirt long sleeved or short, does it have a collar? There is also the deeper meaning of the character, as of now my character is running down the route of a larger person. Why is he fat could be answered or at least hinted at through small messages such as burgers and trees on his shirt, hinted he eats too much or wine bottles. Hopefully you will be able to see some of this come out in my thumbnails and later sketches.
Character Brief
17 OctFor the “main” character I am working to the specific details given to me by Ben and Freddie who are leading the group we are collaborating in. It consists of 3 areas, my character art, environmental art, and modelling the environment/game. Below are the details from the brief I was given, there is a short back story of the flight which dictates the passengers nationalities and features.
With these parameters it is not necessary as much for me to do too much development work on the main character as the others as I have an idea of what he already looks like. I will begin with some slightly different body variations. His Hawaiian shirt is also important with the colours assuming this character is going to be playable and viewable. I have a small back story that he is returning from America on a business deal, however I am going to assume he is not particularly rich as he is selling cheap merchandise and has only just won the contract so has not yet had a major income.













