This will be a short post about the characters I have and why I have chosen them. Also some notes about game characters and my opinion on them and how they interact with the player.
My main character was briefed to me as slightly overweight and wearing a cheesy Hawaiian shirt. The challenge with this was making the character be aspirable to play if this concept became a game. Players in games are the main protagonist 99% of the time, this means they do all the work, they save everyone and are frankly just awesome, it is this idea of being so amazing that helps them enjoy the game and for some escape boring real life. For my character to be appealing I wanted him to be shown in a powerful and strong willed light, a light hearted character but yet fierce at the same time. Due to some of the traits given to me this was done to what I think works. One way I decided to make him stronger was give him weak and feeble people to work with, all the other survivors have major flaws. The mother is emotional unstable as well as under immense pressure to look after her child with her husband missing. The child is only a young girl and cannot fully support herself. The muscular man has a handicap as well as being aggressive and emotional unsympathetic towards others and generally bad at team work. The last character is heavily obese and short, this un-gifted individual is not able to fend in an hostile environment and thus needs support.
I used weak characters to make the main character stand out more, in the game environment it also allows the game designers to fill the world with problems from these other survivors to create content.
I do believe it is important to be the biggest character in the game and feel the most important, even bigger is to be the most rewarded. On the other note it can get frustrating for everyone else to do nothing for themselves at all, a balance must be made. Two examples I will give which in my opinion are bad designs are first COD the world war two ones. You often found yourself fighting the Germans with no support or help from other soldiers, I found in the most recent this has changed a lot and quite often your squad take fire and dish out a fair amount of kills. The other example on the other end is GuildWars2, while you are the main protagonist and save the world, you are brought up with a side character who is credited with it all and you as a player feel overshadowed and under appreciated. I like to think I have taken both these into account when creating my five survivors.
































































